Six Tips for running a Scene in Social Scenarios
1) Small Sandbox Most social encounters in a game happen within a very small area, which is also the case with this week’s upcoming Sidequest Saturday. The Veresovich Manor is easily laid out in your...
View ArticleThe Aawblog’s Diet Evolves!
After how delicious Cultus Sanguineus turned out to be, the AaWBlog has grown particular taste buds: every month is going to be devoted to one user-driven central theme to appease this voracious...
View ArticleMischievous Meadows – Biddlywink
BIDDLYWINK CR 4 XP 1,200 CN Diminutive fey Init +9; Senses darkvision 120 ft., arcane sight, see invisibility; Perception+12 DEFENSE AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size) hp 38 (7d6+14)...
View ArticleAwkward Hands
Awkward Hands CR 7 XP 3,200 CN persistent haunt (40 ft. by 40 ft. copse of trees) Caster Level 7th Notice Perception DC 28 (to feel enveloped by slothful clumsiness) hp 31; Trigger proximity...
View ArticleThe Iron Atlas Kickstarter – Revolutionizing Tabletop RPGs!
IRON ATLAS: A Digital Forge for Your Roleplaying Games Lifeform Entertainment has launched a Kickstarter for new a mobile app called IRON ATLAS. It’s a “Digital Miniatures System” designed for the iPad...
View ArticleAdventureAWeek.com and the ENnies!
We are enormously excited about AdventureAWeek.com’s nominations for two ENnies this year! It is a huge honor to be up for even one of these prestigious awards, and we are humbled to be counted...
View ArticleThe Blessing of Zagn
The Blessing of Zagn CR 8 XP 4,800 CE Persistent haunt (10-ft. radius circle) Caster Level 9th Notice Perception DC 22 (to hear otherworldly chittering from all around you) hp 31; Weakness tricked by...
View ArticleThe Divine and the Recreant – Prayer Effects & Divine Synergies
Some GMs create elaborate pantheons of deities for their campaign settings, while others choose to utilize preexisting gods. Whether divine influence in your game comes from the fantastical or...
View ArticleWerewidow
Werewidow CR 6 XP 2,400 CE haunt (40 ft. by 10 ft. alleyway) Caster Level 7th Notice Perception DC 23 (to hear the coughing of an old woman) hp 12; Trigger proximity; Reset 1 day Effect When this...
View Article5 Tips when Introducing New Players
When a new player sits at your table, or when you’re bringing an entire group their first roleplay experience, take a second to be objective about how you’re going to go about it. I’ve succumbed to the...
View ArticleThe Ghostly Couple
The Ghostly Couple CR 6 XP 2,400 NE haunt (30 ft. radius) Caster Level 6th Notice Perception DC 26 (to hear the faint giggling of a lady) Hp 12; Trigger proximity; Reset 1 day Effect: When the haunt...
View ArticleInsidious Inclusion – 5 Duplicitous Tips to Lure Players
Eventually, players get wise to the mimics, the hidden assassins and the unassuming forest trail. Sometimes to move the plot ahead, however, you need to really walk your group into the lion’s den. Even...
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